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VectSharp 2.6.1
A light library for C# vector graphics
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Classes | |
| class | AmbientLightSource |
| Represents a uniform ambien light source. More... | |
| class | AreaLightSource |
| Represents a light source emitting light from a circular area. More... | |
| class | ColourMaterial |
| Represents a material that always has the same colour, regardless of light. More... | |
| interface | ILightSource |
| Represents a light source. More... | |
| interface | IMaterial |
| Represents a material used to the determine the appearance of Triangle3DElement. More... | |
| interface | IScene |
| Represents a 3D scene. More... | |
| struct | LightIntensity |
| Represents the intensity of a light source at a particular point. More... | |
| class | MaskedLightSource |
| Represents a point light source with a stencil in front of it. More... | |
| class | ObjectFactory |
| A static class containing methods to create complex 3D objects. More... | |
| class | ParallelLightSource |
| Represents a parallel light source. More... | |
| class | PhongMaterial |
| Represents a material that uses a Phong reflection model to determine the colour of the material based on the light sources that hit it. More... | |
| class | PointLightSource |
| Represents a point light source. More... | |
| class | Scene |
| Represents a 3D scene. More... | |
| class | SpotlightLightSource |
| Represents a conic spotlight. More... | |