VectSharp 2.6.1
A light library for C# vector graphics
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Classes | |
class | AmbientLightSource |
Represents a uniform ambien light source. More... | |
class | AreaLightSource |
Represents a light source emitting light from a circular area. More... | |
class | ColourMaterial |
Represents a material that always has the same colour, regardless of light. More... | |
interface | ILightSource |
Represents a light source. More... | |
interface | IMaterial |
Represents a material used to the determine the appearance of Triangle3DElement. More... | |
interface | IScene |
Represents a 3D scene. More... | |
struct | LightIntensity |
Represents the intensity of a light source at a particular point. More... | |
class | MaskedLightSource |
Represents a point light source with a stencil in front of it. More... | |
class | ObjectFactory |
A static class containing methods to create complex 3D objects. More... | |
class | ParallelLightSource |
Represents a parallel light source. More... | |
class | PhongMaterial |
Represents a material that uses a Phong reflection model to determine the colour of the material based on the light sources that hit it. More... | |
class | PointLightSource |
Represents a point light source. More... | |
class | Scene |
Represents a 3D scene. More... | |
class | SpotlightLightSource |
Represents a conic spotlight. More... | |