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    VectSharp 2.6.1
    
   A light library for C# vector graphics 
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Classes | |
| class | AmbientLightSource | 
| Represents a uniform ambien light source.   More... | |
| class | AreaLightSource | 
| Represents a light source emitting light from a circular area.   More... | |
| class | ColourMaterial | 
| Represents a material that always has the same colour, regardless of light.   More... | |
| interface | ILightSource | 
| Represents a light source.   More... | |
| interface | IMaterial | 
| Represents a material used to the determine the appearance of Triangle3DElement.   More... | |
| interface | IScene | 
| Represents a 3D scene.   More... | |
| struct | LightIntensity | 
| Represents the intensity of a light source at a particular point.   More... | |
| class | MaskedLightSource | 
| Represents a point light source with a stencil in front of it.   More... | |
| class | ObjectFactory | 
| A static class containing methods to create complex 3D objects.   More... | |
| class | ParallelLightSource | 
| Represents a parallel light source.   More... | |
| class | PhongMaterial | 
| Represents a material that uses a Phong reflection model to determine the colour of the material based on the light sources that hit it.   More... | |
| class | PointLightSource | 
| Represents a point light source.   More... | |
| class | Scene | 
| Represents a 3D scene.   More... | |
| class | SpotlightLightSource | 
| Represents a conic spotlight.   More... | |