Represents a conic spotlight.   
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|   | SpotlightLightSource (double intensity, Point3D position, NormalizedVector3D direction, double beamWidthAngle, double cutoffAngle) | 
|   | Creates a new SpotlightLightSource instance.   More...
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| LightIntensity  | GetLightAt (Point3D point) | 
|   | Computes the light intensity at the specified point, without taking into account any obstructions. - Parameters
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    | point | The Point3DElement at which the light intensity should be computed. |  
   
   
 
- Returns
  
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| double  | GetObstruction (Point3D point, IEnumerable< Triangle3DElement > shadowingTriangles) | 
|   | Determines the amount of obstruction of the light that results at point  due to the specified shadowingTriangles . - Parameters
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    | point | The Point3D at which the obstruction should be computed. |  
    | shadowingTriangles | A collection of Triangle3DElement casting shadows. |  
   
   
 
- Returns
 - 1 if the light is completely obstructed, 0 if the light is completely visible, a value between these if the light is partially obstructed.
  
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| LightIntensity  | GetLightAt (Point3D point) | 
|   | Computes the light intensity at the specified point, without taking into account any obstructions.   More...
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| double  | GetObstruction (Point3D point, IEnumerable< Triangle3DElement > shadowingTriangles) | 
|   | Determines the amount of obstruction of the light that results at point  due to the specified shadowingTriangles .   More...
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| bool  | CastsShadow = true [get, set] | 
|   | Determines whether the light casts a shadow or not.   More...
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| Point3D  | Position [get, set] | 
|   | The position of the light source.   More...
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| NormalizedVector3D  | Direction [get, set] | 
|   | The direction of the cone axis.   More...
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| double  | Intensity [get, set] | 
|   | The base intensity of the light.   More...
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| double  | BeamWidthAngle [get, set] | 
|   | The angular size of the light cone, in radians.   More...
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| double  | CutoffAngle [get, set] | 
|   | The angular size of the cutoff cone, in radians.   More...
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| double  | DistanceAttenuationExponent = 2 [get, set] | 
|   | An exponent determining how fast the light attenuates with increasing distance. Set to 0 to disable distance attenuation.   More...
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| double  | AngleAttenuationExponent = 1 [get, set] | 
|   | An exponent determining how fast the light attenuates between the main light cone and the cutoff cone.   More...
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| bool  | CastsShadow [get] | 
|   | Determines whether the light casts a shadow or not.   More...
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Represents a conic spotlight.  
Definition at line 256 of file Lights.cs.
 
◆ SpotlightLightSource()
      
        
          | VectSharp.ThreeD.SpotlightLightSource.SpotlightLightSource  | 
          ( | 
          double  | 
          intensity,  | 
        
        
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           | 
          Point3D  | 
          position,  | 
        
        
           | 
           | 
          NormalizedVector3D  | 
          direction,  | 
        
        
           | 
           | 
          double  | 
          beamWidthAngle,  | 
        
        
           | 
           | 
          double  | 
          cutoffAngle  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Creates a new SpotlightLightSource instance.  
- Parameters
 - 
  
    | intensity | The intensity of the light. | 
    | position | The position of the light source. | 
    | direction | The direction of the cone's axis. | 
    | beamWidthAngle | The angular size of the light cone, in radians. | 
    | cutoffAngle | The angular size of the cutoff cone, in radians. | 
  
   
Definition at line 304 of file Lights.cs.
 
 
◆ GetLightAt()
      
        
          | LightIntensity VectSharp.ThreeD.SpotlightLightSource.GetLightAt  | 
          ( | 
          Point3D  | 
          point | ) | 
           | 
        
      
 
Computes the light intensity at the specified point, without taking into account any obstructions. 
- Parameters
 - 
  
    | point | The Point3DElement at which the light intensity should be computed. | 
  
   
- Returns
 
 
Implements VectSharp.ThreeD.ILightSource.
Definition at line 314 of file Lights.cs.
 
 
◆ GetObstruction()
      
        
          | double VectSharp.ThreeD.SpotlightLightSource.GetObstruction  | 
          ( | 
          Point3D  | 
          point,  | 
        
        
           | 
           | 
          IEnumerable< Triangle3DElement >  | 
          shadowingTriangles  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Determines the amount of obstruction of the light that results at point  due to the specified shadowingTriangles . 
- Parameters
 - 
  
    | point | The Point3D at which the obstruction should be computed. | 
    | shadowingTriangles | A collection of Triangle3DElement casting shadows. | 
  
   
- Returns
 - 1 if the light is completely obstructed, 0 if the light is completely visible, a value between these if the light is partially obstructed.
 
 
Implements VectSharp.ThreeD.ILightSource.
Definition at line 362 of file Lights.cs.
 
 
◆ AngleAttenuationExponent
  
  
      
        
          | double VectSharp.ThreeD.SpotlightLightSource.AngleAttenuationExponent = 1 | 
         
       
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getset   | 
  
 
An exponent determining how fast the light attenuates between the main light cone and the cutoff cone.  
Definition at line 294 of file Lights.cs.
 
 
◆ BeamWidthAngle
  
  
      
        
          | double VectSharp.ThreeD.SpotlightLightSource.BeamWidthAngle | 
         
       
   | 
  
getset   | 
  
 
The angular size of the light cone, in radians.  
Definition at line 279 of file Lights.cs.
 
 
◆ CastsShadow
  
  
      
        
          | bool VectSharp.ThreeD.SpotlightLightSource.CastsShadow = true | 
         
       
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getset   | 
  
 
 
◆ CutoffAngle
  
  
      
        
          | double VectSharp.ThreeD.SpotlightLightSource.CutoffAngle | 
         
       
   | 
  
getset   | 
  
 
The angular size of the cutoff cone, in radians.  
Definition at line 284 of file Lights.cs.
 
 
◆ Direction
  
  
      
        
          | NormalizedVector3D VectSharp.ThreeD.SpotlightLightSource.Direction | 
         
       
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getset   | 
  
 
The direction of the cone axis.  
Definition at line 269 of file Lights.cs.
 
 
◆ DistanceAttenuationExponent
  
  
      
        
          | double VectSharp.ThreeD.SpotlightLightSource.DistanceAttenuationExponent = 2 | 
         
       
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getset   | 
  
 
An exponent determining how fast the light attenuates with increasing distance. Set to 0 to disable distance attenuation.  
Definition at line 289 of file Lights.cs.
 
 
◆ Intensity
  
  
      
        
          | double VectSharp.ThreeD.SpotlightLightSource.Intensity | 
         
       
   | 
  
getset   | 
  
 
The base intensity of the light.  
Definition at line 274 of file Lights.cs.
 
 
◆ Position
  
  
      
        
          | Point3D VectSharp.ThreeD.SpotlightLightSource.Position | 
         
       
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getset   | 
  
 
The position of the light source.  
Definition at line 264 of file Lights.cs.
 
 
The documentation for this class was generated from the following file: