Represents the intensity of a light source at a particular point.   
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Represents the intensity of a light source at a particular point.  
Definition at line 27 of file Lights.cs.
 
◆ LightIntensity()
      
        
          | VectSharp.ThreeD.LightIntensity.LightIntensity  | 
          ( | 
          double  | 
          intensity,  | 
        
        
           | 
           | 
          NormalizedVector3D  | 
          direction  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Creates a new LightIntensity.  
- Parameters
 - 
  
    | intensity | The intensity of the light. | 
    | direction | The direction from which the light comes. | 
  
   
Definition at line 44 of file Lights.cs.
 
 
◆ Deconstruct()
      
        
          | void VectSharp.ThreeD.LightIntensity.Deconstruct  | 
          ( | 
          out double  | 
          intensity,  | 
        
        
           | 
           | 
          out NormalizedVector3D  | 
          direction  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Deconstructs the struct.  
- Parameters
 - 
  
    | intensity | This parameter will hold the Intensity of the light. | 
    | direction | This parameter will hold the Direction of the light. | 
  
   
Definition at line 55 of file Lights.cs.
 
 
◆ Direction
      
        
          | NormalizedVector3D VectSharp.ThreeD.LightIntensity.Direction | 
        
      
 
The direction towards from which the light comes.  
Definition at line 37 of file Lights.cs.
 
 
◆ Intensity
      
        
          | double VectSharp.ThreeD.LightIntensity.Intensity | 
        
      
 
The intensity of the light.  
Definition at line 32 of file Lights.cs.
 
 
The documentation for this struct was generated from the following file: