VectSharp 2.6.1
A light library for C# vector graphics
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VectSharp.ThreeD.ParallelLightSource Class Reference

Represents a parallel light source. More...

Inheritance diagram for VectSharp.ThreeD.ParallelLightSource:

Public Member Functions

 ParallelLightSource (double intensity, NormalizedVector3D direction)
 Creates a new ParallelLightSource instance. More...
 
LightIntensity GetLightAt (Point3D point)
 Computes the light intensity at the specified point, without taking into account any obstructions.
Parameters
pointThe Point3DElement at which the light intensity should be computed.
Returns
More...
 
double GetObstruction (Point3D point, IEnumerable< Triangle3DElement > shadowingTriangles)
 Determines the amount of obstruction of the light that results at point due to the specified shadowingTriangles .
Parameters
pointThe Point3D at which the obstruction should be computed.
shadowingTrianglesA collection of Triangle3DElement casting shadows.
Returns
1 if the light is completely obstructed, 0 if the light is completely visible, a value between these if the light is partially obstructed.
More...
 
LightIntensity GetLightAt (Point3D point)
 Computes the light intensity at the specified point, without taking into account any obstructions. More...
 
double GetObstruction (Point3D point, IEnumerable< Triangle3DElement > shadowingTriangles)
 Determines the amount of obstruction of the light that results at point due to the specified shadowingTriangles . More...
 

Properties

double Intensity [get, set]
 The intensity of the light. More...
 
NormalizedVector3D Direction [get]
 The direction along which the light travels. More...
 
NormalizedVector3D ReverseDirection [get]
 The reverse of Direction. More...
 
bool CastsShadow = true [get, set]
 Determines whether the light casts a shadow or not. More...
 
- Properties inherited from VectSharp.ThreeD.ILightSource
bool CastsShadow [get]
 Determines whether the light casts a shadow or not. More...
 

Detailed Description

Represents a parallel light source.

Definition at line 126 of file Lights.cs.

Constructor & Destructor Documentation

◆ ParallelLightSource()

VectSharp.ThreeD.ParallelLightSource.ParallelLightSource ( double  intensity,
NormalizedVector3D  direction 
)

Creates a new ParallelLightSource instance.

Parameters
intensityThe intensity of the light.
directionThe direction along which the light travels.

Definition at line 151 of file Lights.cs.

Member Function Documentation

◆ GetLightAt()

LightIntensity VectSharp.ThreeD.ParallelLightSource.GetLightAt ( Point3D  point)

Computes the light intensity at the specified point, without taking into account any obstructions.

Parameters
pointThe Point3DElement at which the light intensity should be computed.
Returns

Implements VectSharp.ThreeD.ILightSource.

Definition at line 159 of file Lights.cs.

◆ GetObstruction()

double VectSharp.ThreeD.ParallelLightSource.GetObstruction ( Point3D  point,
IEnumerable< Triangle3DElement >  shadowingTriangles 
)

Determines the amount of obstruction of the light that results at point due to the specified shadowingTriangles .

Parameters
pointThe Point3D at which the obstruction should be computed.
shadowingTrianglesA collection of Triangle3DElement casting shadows.
Returns
1 if the light is completely obstructed, 0 if the light is completely visible, a value between these if the light is partially obstructed.

Implements VectSharp.ThreeD.ILightSource.

Definition at line 165 of file Lights.cs.

Property Documentation

◆ CastsShadow

bool VectSharp.ThreeD.ParallelLightSource.CastsShadow = true
getset

Determines whether the light casts a shadow or not.

Implements VectSharp.ThreeD.ILightSource.

Definition at line 144 of file Lights.cs.

◆ Direction

NormalizedVector3D VectSharp.ThreeD.ParallelLightSource.Direction
get

The direction along which the light travels.

Definition at line 136 of file Lights.cs.

◆ Intensity

double VectSharp.ThreeD.ParallelLightSource.Intensity
getset

The intensity of the light.

Definition at line 131 of file Lights.cs.

◆ ReverseDirection

NormalizedVector3D VectSharp.ThreeD.ParallelLightSource.ReverseDirection
get

The reverse of Direction.

Definition at line 141 of file Lights.cs.


The documentation for this class was generated from the following file: