VectSharp 2.6.1
A light library for C# vector graphics
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This is the complete list of members for VectSharp.ThreeD.ObjectFactory, including all inherited members.
CreateCube(Point3D center, double size, IEnumerable< IMaterial > fill, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |
CreateCuboid(Point3D center, double sizeX, double sizeY, double sizeZ, IEnumerable< IMaterial > fill, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |
CreatePoints(IEnumerable< Element3D > object3D, Colour colour, double diameter=1, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |
CreatePolygon(GraphicsPath polygon2D, double triangulationResolution, Point3D origin, NormalizedVector3D xAxis, NormalizedVector3D yAxis, bool reverseTriangles, IEnumerable< IMaterial > fill, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |
CreatePrism(GraphicsPath polygonBase2D, double triangulationResolution, Point3D bottomOrigin, Point3D topOrigin, NormalizedVector3D baseXAxis, NormalizedVector3D baseYAxis, IEnumerable< IMaterial > fill, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |
CreateRectangle(Point3D point1, Point3D point2, Point3D point3, Point3D point4, IEnumerable< IMaterial > fill, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |
CreateRectangle(Point3D point1, Point3D point2, Point3D point3, Point3D point4, NormalizedVector3D point1Normal, NormalizedVector3D point2Normal, NormalizedVector3D point3Normal, NormalizedVector3D point4Normal, IEnumerable< IMaterial > fill, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |
CreateSphere(Point3D center, double radius, int steps, IEnumerable< IMaterial > fill, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |
CreateTetrahedron(Point3D center, double radius, IEnumerable< IMaterial > fill, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |
CreateWireframe(IEnumerable< Element3D > object3D, Colour colour, double thickness=1, LineCaps lineCap=LineCaps.Butt, LineDash? lineDash=null, string tag=null, int zIndex=0) | VectSharp.ThreeD.ObjectFactory | static |