VectSharp 2.6.1
A light library for C# vector graphics
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This is the complete list of members for VectSharp.ThreeD.MaskedLightSource, including all inherited members.
AngleAttenuationExponent | VectSharp.ThreeD.MaskedLightSource | |
CastsShadow | VectSharp.ThreeD.MaskedLightSource | |
Direction | VectSharp.ThreeD.MaskedLightSource | |
Distance | VectSharp.ThreeD.MaskedLightSource | |
DistanceAttenuationExponent | VectSharp.ThreeD.MaskedLightSource | |
GetLightAt(Point3D point) | VectSharp.ThreeD.MaskedLightSource | |
GetObstruction(Point3D point, IEnumerable< Triangle3DElement > shadowingTriangles) | VectSharp.ThreeD.MaskedLightSource | |
Intensity | VectSharp.ThreeD.MaskedLightSource | |
MaskedLightSource(double intensity, Point3D position, NormalizedVector3D direction, double distance, GraphicsPath mask, double maskOrientation, double triangulationResolution) | VectSharp.ThreeD.MaskedLightSource | |
MaskedLightSource(double intensity, Point3D position, NormalizedVector3D direction, double distance, IEnumerable< GraphicsPath > triangulatedMask, double maskOrientation) | VectSharp.ThreeD.MaskedLightSource | |
Origin | VectSharp.ThreeD.MaskedLightSource | |
Position | VectSharp.ThreeD.MaskedLightSource |